This collection of chairs belongs to a set of exercises in quick form development, geometric exploration, and emotional expression. There is no overarching theme beyond the time spent on them, usually only a couple of hours from start to finish. Their inspiration is varied, some come from found objects, some from the desire to try out a new method, and some just come to me in my sleep. They all have flaws and would need significant development to become real products. If you have the desire and means to help with that, please reach out.
The wave chair came from a desire to try to integrate algorithmic modeling into a product design. I always want to create something that you can clearly "feel" and understand even if it isn't real. A lucky accident, the ridges become more organic the more you look at them, mimicking waves, but also a clamshell opening to accept the user.
For the dash chair I wanted to utilize metal tubing in a way that felt soft. The two arches that support this chair feel like they're melting and giving way underneath their own weight daring someone to sit on it.
The lilypad chair is all about viewing angle. This exists in a state between world that makes it both strict and geometric, but also fluid and organic, and hopefully from inside it, comfortable.
This chair started as a study in how intersecting shapes could form points for support. The result is a confusing mess of shear stress but I think it works out. The complexity of the bottom is offset by the seat, hopefully making it more inviting. Oh, and it also looks like a paperclip.
The satellite chair was a exercise in developing a piece of outdoor furniture. Where usually outdoor pieces are bathed in sunlight, this would be shrouded in darkness. The rendering style and the intersecting waveforms of the body overlapping reminded me of some type of 60's era technology sending messages out into deep space.
This chair was somehow born out of a love for diners, and the Virco chairs from so many years at school. I wanted something that felt old, new, simple and excessive like a piece of Americana that sprang from nowhere.
This chair was created as a surfacing challenge to see if I could create a chair where every surface was concave. The result was a design that looked like it had the life being drained out of it, or that it hadn't eaten in days.
This chair was an experiment to see how I could get the backrest and front legs to resolve into one form. The result is an organic design, one that looks nearly like an alien creature in its habitat. Not so alien though, I will freely admit that this chair resembles a wooden edition of the great Ross Lovegrove's Go chair. I've yet to determine if the similarities are due to the requirements of the design or standard theft by osmosis.
I love boolean operations. The Scoop Chair originally was just about creating a smooth, chamfered backrest - armrest combo, but quickly became more about what wasn't there. The seat conspicuously missing like it was popped out like a large avocado pit, resting discarded in a pile somewhere.
I was having a hard time finding a modern outdoor rocking chair. The Cracker Barrel aesthetic can only take us so far. I took a quick poll and, no, society is not ready for an armless rocking chair yet. Here's my take, fully armed.